Monday, May 09, 2005

The independent 166 MHz 90 nm graphics chip sports 2MB embedded memory and through its 512 bit interface it provides hardware polygon and NURBS rendering, hardware directional lighting, clipping, environment projection and texture mapping, texture compression and tessellation, fogging, alpha blending, depth and stencil tests, vertex blending for morphing effects, and dithering, all in 16 or 32 bit colour, along with handling image output. Specifications state that the PSP is capable of rendering 33 million flat-shaded polygons per second, with a 664 million pixel per second fill rate. (source: press release on Aug 25 2004 by Masanobu Okabe of Sony, processor designer - example news article here (

The game has also increased US awareness of such companies as Aston Martin, Ruf, Venturi (automobile), and Alfa Romeo.


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